![]() ![]() I too, enjoy "Photorealistic" and "Interactive" environments - these will be key elements in my Game. Thanks for the reply! I haven't heard/ played "Penumbra" before, I'll definitely incorporate this into my research. Puzzle / Exploration works better for horror games than shooting monsters i think. If you want it, make sure the enviroment does not look the same everywhere so people get lost. People have very different sense for navigation, mine is bad, so maze could be a show stopper for me. It is also very good at story telling, mainly by reading notes you can find in the enviroment. The game constructs the story early on and does not throw you into something without background or reason.Ĭlaustrophobic and dark without much action and room for exploration. First person is a must, believable world also helps here. ![]() ![]() Other games like Resident Evil or Silent Hill did not work for me, so i found it surprising a video game can be that scary. The game is still the best in this regard.Īfter playing for a while, it really managed to frighten me. ![]() This way the world feels both real and interactive. I liked this game instantly because it has that realistic physics i always wanted too see. ![]()
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